Background of a project by Allard
Creative Media & Game Technologies · Hanze

Allard van Bockel

A game designer interested in games, storytelling, music, UI/UX and digital culture. I build interactive experiences with atmosphere, meaning and a strong visual identity - projects that feel personal, strange, and that have a story.

allardvanbockel@gmail.com Groningen, NL Open to: Game Designer Internship
Portrait of Allard van Bockel
game designer
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// Selected work

Things I've made

Personal projects and school work - built from concept to playable prototype. See the full set in the portfolio.

// What I bring

Skills & strengths

Soft skills lead my work; hard skills support them. Both are aimed at turning ideas into experiences.

[ S ] Soft skills

  • Creativity & concept development
  • Storytelling & visual imagination
  • Systems thinking
  • Connecting ideas into one vision
  • Taking initiative in teams
  • Communicating & directing ideas

[ H ] Hard skills

Unity GameMaker Figma UI / UX design HTML5 / CSS JavaScript Aseprite Pixel art Prototyping Game design

[ V ] Values

  • Authenticity
  • Creative freedom
  • Fairness
  • Ethical design
  • Making things that mean something
// Interests
GamesStorytellingMusic UI / UXDigital cultureWorldbuilding Pixel artSocial gamesSurreal experiences Online communitiesEmergent Systems designFuturism
// About me

Who I am as a creator

My name is Allard van Bockel, and I am a Creative Media & Game Technologies student at Hanze. I see myself as a game designer especially interested in the space between games, technology, storytelling, music, UI/UX and digital culture. I am not only interested in making “games” in the traditional sense, but in creating interactive experiences that have atmosphere, meaning, identity, and a world behind them.

A lot of my ideas start as concepts: systems, worlds, apps, social spaces, or experiences that I imagine in detail before turning them into something real. Projects like DigiDorms and Illusions of Progress show the kind of work I am drawn to; worldbuilding, social interaction, visual style, and meaningful design.

I often think in systems: how a user moves through an experience, how mechanics support a theme, how visuals and sound create emotion, and how small design choices change the feeling of a project. I also enjoy taking initiative in group projects, communicating ideas, and helping shape a clear direction.

My hard skills are still developing, but I learn by making, experimenting, testing, breaking things, and rebuilding them until they work. In my free time I create constantly: game ideas, music concepts, visual styles, worldbuilding and digital platforms.

My personal values are creativity, authenticity, freedom, fairness, and making things that actually mean something. I don't want to create empty products that only exist to make money, I want to build experiences that give people a feeling, a place to express themselves, or a new way to look at the world. I care about creative freedom, ethical design, and making digital spaces that feel human.

In the future, I want to grow into a creative director or independent creator who can lead strong artistic projects from concept to execution. Combining games, music, storytelling, design and community into something unique.

““I see this portfolio as a snapshot of what I can make now, and where I want to grow next.”
// Contact
Let's create experiences with feeling.

I'm looking for a Game Designer internship where I can bring strong concepts, systems thinking and creative direction into real projects. If my work feels like a fit, I'd love to talk.

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Location
Bedum, Groningen, Netherlands
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Study
Creative Media & Game Technologies - Hanze